TCG built for
the next visit.

Give players a collection to build, a reason to return and a choice to keep value in cards. Obby brings that model to iGaming as a workflow for your own game.

A playable format.
Your next game.

Play the collecting loop in Cosmopet. Then use Obby’s workflow to build your own world, rules and economy in Studio.

Play the Cosmopet demo Why we chose TCGWhy TCG
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An established habit.
A new opportunity.

People already spend on collections — and keep what they buy. We’re bringing that familiar relationship with cards to iGaming.

Card spending has grown.

Japan · card games & trading cards

$2.26bnFY2025 · provisional
Seven years of Japanese card-market growth, US$ billion at constant 2025 exchange ratesFiscal years 2019–2025: 0.757, 0.818, 1.187, 1.570, 1.854, 2.021, 2.262 billion US dollars. Converted at 149.632 yen per US dollar for every year. FY2025 is provisional. The vertical axis starts at zero.US$ bn · 2025 FX1 bn2 bn

Collections carry value.

Australia · all collectables

≈ $1,420Median value · US$

50 items in the median collection

Show sources & data

Japan Toy Association, June 2026. Domestic card games and trading cards at suggested retail prices. Fiscal years run April–March; FY2025 ends March 2026 and is provisional. This regional series is not the global TCG market. Dollar values use a fixed 2025 annual-average rate of JPY149.632 per US$1, preserving the original growth pattern; they are not historical dollar revenues or inflation-adjusted values.

Market size · constant 2025 FX
FYJPY bnUS$ bn
2019113.3030.757
2020122.4520.818
2021177.6461.187
2022234.9061.570
2023277.4251.854
2024302.4662.021
2025 (provisional)338.4142.262

Deloitte Access Economics / eBay, State of Collectables 2025, p. 4. Survey of 1,998 Australian adults; the two medians describe collectors across all categories, not only trading cards. The original median is A$2,200, approximately US$1,420 at the conversion rate below. The symbols show item count, not money retained or holding duration. These studies describe different populations and do not measure iGaming retention. Conversion: A$1.551 per US$1. Both rates come from the IRS 2025 annual-average table.

An unfinished set.
A reason to return.

The binder makes the next goal visible: a missing rarity, a Clean or Worn edition, a favorite character to complete. Our hypothesis is that this progress gives players a reason to return.

Common Sprig studying his map

Common

Uncommon Sprig in a shared story scene

Uncommon

Rare Sprig personality portrait

Rare

Epic Sprig with his developed abilities

Epic

Value in the card.
A choice to hold.

Cosmopet has 99% theoretical RTP when all cards are sold. Players can instead keep value in their collection and choose when to sell. That value remains owed to them.

Sell the card.

Its value returns to the balance.

Keep the card.

Its value stays in the collection.

Make a small session
feel worth the visit.

Design for a few packs each week, at the player’s own pace. A rich reveal gives a small purchase room to breathe; Quick mode serves players who prefer speed.

Make the opening count.

Art, motion and sound give even one opening a sense of occasion.

Collect at your own pace.

Quick mode shortens the reveal. The keep-or-sell choice stays with the player.

Quality you can see.
And hear.

The binder, the card finish, the sound of a reveal. Explore the details that make Cosmopet feel like a finished game.

56 original card designs.

48 character designs. Eight Mythic encounters. 104 variants with Worn editions.

Sprig — common, Clean
SprigCommon · #001
Wrong Door — uncommon, Clean
Wrong DoorUncommon · #003
Sprig — rare, Clean
SprigRare · #005
Sprig — epic, Clean
SprigEpic · #007
Tikk — common, Clean
TikkCommon · #009
Missing Beat — uncommon, Clean
Missing BeatUncommon · #011
Tikk — rare, Clean
TikkRare · #013
Tikk — epic, Clean
TikkEpic · #015
Moss — common, Clean
MossCommon · #017
Living Thread — uncommon, Clean
Living ThreadUncommon · #019
Moss — rare, Clean
MossRare · #021
Moss — epic, Clean
MossEpic · #023
Oomi — common, Clean
OomiCommon · #025
My Own Choice — uncommon, Clean
My Own ChoiceUncommon · #027
Oomi — rare, Clean
OomiRare · #029
Oomi — epic, Clean
OomiEpic · #031
Flick — common, Clean
FlickCommon · #033
Route on Air — uncommon, Clean
Route on AirUncommon · #035
Flick — rare, Clean
FlickRare · #037
Flick — epic, Clean
FlickEpic · #039
Veyl — common, Clean
VeylCommon · #041
Cut the Thread — uncommon, Clean
Cut the ThreadUncommon · #043
Veyl — rare, Clean
VeylRare · #045
Veyl — epic, Clean
VeylEpic · #047
Moki — common, Clean
MokiCommon · #049
Fragile Hope — uncommon, Clean
Fragile HopeUncommon · #051
Moki — rare, Clean
MokiRare · #053
Moki — epic, Clean
MokiEpic · #055
Bram — common, Clean
BramCommon · #057
A Warm Refuge — uncommon, Clean
A Warm RefugeUncommon · #059
Bram — rare, Clean
BramRare · #061
Bram — epic, Clean
BramEpic · #063
Glup — common, Clean
GlupCommon · #065
Let Me Help — uncommon, Clean
Let Me HelpUncommon · #067
Glup — rare, Clean
GlupRare · #069
Glup — epic, Clean
GlupEpic · #071
Nib — common, Clean
NibCommon · #073
Hidden Route — uncommon, Clean
Hidden RouteUncommon · #075
Nib — rare, Clean
NibRare · #077
Nib — epic, Clean
NibEpic · #079
Kiro — common, Clean
KiroCommon · #081
An Open Hand — uncommon, Clean
An Open HandUncommon · #083
Kiro — rare, Clean
KiroRare · #085
Kiro — epic, Clean
KiroEpic · #087
Zipp — common, Clean
ZippCommon · #089
The Return — uncommon, Clean
The ReturnUncommon · #091
Zipp — rare, Clean
ZippRare · #093
Zipp — epic, Clean
ZippEpic · #095
Shared Path — mythic, Clean
Shared PathMythic · #097
Price of a Voice — mythic, Clean
Price of a VoiceMythic · #098
Her Own Choice — mythic, Clean
Her Own ChoiceMythic · #099
Hold the Flame — mythic, Clean
Hold the FlameMythic · #100
Shared Burden — mythic, Clean
Shared BurdenMythic · #101
Three Heartbeats — mythic, Clean
Three HeartbeatsMythic · #102
No Ticket Out — mythic, Clean
No Ticket OutMythic · #103
Let Morning In — mythic, Clean
Let Morning InMythic · #104

A binder worth completing.

Authored silhouettes make every missing card recognizable.

A world that stays alive.

A layered scene, floating scenery and a portal behind the card.

The pace belongs to the player.

Reveal FX for the occasion. Keep all when the collection comes first.

A sale with a clear finish.

Protected during the turn. Confirmed once. Then the next card.

Kept. Landed. Accounted for.

Cards fly into the binder, with a visible receipt and updated value.

Listen to the details.

A sound for every moment.

Change the rule.
Change the experience.

The workflow is a foundation you can change. We adapt its rules, economy and content to your brief — so your game can play differently, not just look different.

The game loop

Opening rules · player choices

The economy

Stakes · payouts · rarity weights

The collection

Sets · editions · completion goals

Your world

Characters · stories · art direction

The rhythm

Reveal pacing · sound · effects

What comes next

New mechanics · integrations

The workflow is built.
You direct the game.

Obby adapts the game logic, economy and content workflow to your brief. Your team directs production in Studio, with scenes, connected context and agent costs in view.

See how the game fits together.

Make collecting
your next format.

Let’s map the format to your audience, economy and IP. Obby brings the workflow, Studio and the team behind Cosmopet.